VR
Tool

September - December 2017

Technologies

Unity, Steam VR

Roles

UX and development.

Context

VR tool is an internal tool, it allows our creative teams to review their spatial design work as a full-scale 3D environment mockup to experience the different parameters and refine things such as ergonomics, customer flows, etc.


Our in-house developed workflow makes possible to port any of our projects to VR in a couple hours for a basic review, granting us a flexible way to iterate at a very low cost using immersive technologies.

Overview

VR tool showcase

Components
General Commands Controler.png

Drawing tool


During the VR review you can add or indicate changes you want by drawing in 3D space. You have access to different brush sizes and colours depending on objects you want to represent.

Menu.png
Paint.png

Draw menu & tool

Erase.png

Erase tool


If you are not happy with what you drew in the scene, you can use this tool to erase the 3D drawing. Simply touch the 3D Drawing to see it disappear.

Erase.png

Erase menu & tool

Measure tool

You can measure objects in the virtual 3D space. If objects seem a bit out of scale or not placed correctly you can verify this with this tool. 

Ruler.png
Measure.png

To help the review process, a set of tools were built for annotations, measurements and taking sreenshots in the virtual place. 

Measure menu & tool

Picture tool


All the changes that are made during the VR review can be screenshot with this tool. These pictures are then sent to the 3D designer to modify the scene.

Screen Shot.png
snap.png

Picture menu & tool

Development

Simplified UML

UML VR Tool.png